BP_RTT_ResonanceDemo — Blueprint Spec
RTT / Integrations / UE6 / Examples
Identity#
- Name:
BP_RTT_ResonanceDemo - Parent:
Actor - Path:
RTT/Examples/BP_RTT_ResonanceDemo
Components#
DefaultSceneRoot:SceneComponentRTTComponent:URTTComponent(attached to root)Mesh:StaticMeshComponent(visual target plane or sphere)
Variables (Category: RTT)#
ResonanceScale: float =1.0ResonanceColor: LinearColor =(1.0, 0.3, 0.8, 1.0)
Event Graph#
Event BeginPlay
- Create Dynamic Material Instance for
MeshusingM_RTT_ResonanceHeatmap - Store as
ResonanceMID
Event Tick
- Call
RTT_ProbeResonanceonRTTComponent→ResonanceFrame - Set scalar params on
ResonanceMID:ResonanceAmplitude=ResonanceFrame.Amplitude * ResonanceScaleResonanceFrequency=ResonanceFrame.FrequencyResonancePhase=ResonanceFrame.Phase
- Optional:
Draw Debug Sphereat actor location using amplitude‑scaled radius.
Purpose#
Visual, material‑driven resonance demo using the heatmap material.