BP_RTT_ResonanceDemo — Blueprint Spec

RTT / Integrations / UE6 / Examples

Identity#

  • Name: BP_RTT_ResonanceDemo
  • Parent: Actor
  • Path: RTT/Examples/BP_RTT_ResonanceDemo

Components#

  • DefaultSceneRoot : SceneComponent
  • RTTComponent : URTTComponent (attached to root)
  • Mesh : StaticMeshComponent (visual target plane or sphere)

Variables (Category: RTT)#

  • ResonanceScale : float = 1.0
  • ResonanceColor : LinearColor = (1.0, 0.3, 0.8, 1.0)

Event Graph#

Event BeginPlay

  • Create Dynamic Material Instance for Mesh using M_RTT_ResonanceHeatmap
  • Store as ResonanceMID

Event Tick

  1. Call RTT_ProbeResonance on RTTComponentResonanceFrame
  2. Set scalar params on ResonanceMID:
    • ResonanceAmplitude = ResonanceFrame.Amplitude * ResonanceScale
    • ResonanceFrequency = ResonanceFrame.Frequency
    • ResonancePhase = ResonanceFrame.Phase
  3. Optional: Draw Debug Sphere at actor location using amplitude‑scaled radius.

Purpose#

Visual, material‑driven resonance demo using the heatmap material.

Updated

BP RTT ResonanceDemo — TriadicFrameworks