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📘 RFC‑051‑API_for_Game_Developers_using_RSADI.md

Resonance Structural Awareness Dimensional Interface — Game Developer Variant#

Internet‑Draft                                             Triadic Frameworks
Intended status: Standards Track                               January 2026
Expires: TBD

        RFC‑051: RSADI‑GD — Game Developer Variant of RTT‑Inside
                     draft-rsadi-gd-00

Abstract#

This document defines RSADI‑GD, the Game Developer Variant of the Resonance Structural Awareness Dimensional Interface (RSADI).
RSADI‑GD provides a standardized, engine‑agnostic API for integrating resonance‑aware environmental data into interactive digital environments, including games, simulations, XR systems, and multi‑agent sandboxes.


Status of This Memo#

Standard Internet‑Draft boilerplate.


Table of Contents#

  1. Introduction
  2. Terminology
  3. Architecture
  4. Core Data Types
  5. RSADI‑GD API
  6. Engine Bindings
  7. Event Model
  8. Determinism Requirements
  9. Extension Framework
  10. Security Considerations
  11. Privacy Considerations
  12. IANA Considerations
  13. References
  14. Acknowledgments

1. Introduction#

RSADI‑GD defines a resonance‑aware interface for game engines.
It enables:

  • dynamic environments
  • structural realism
  • resonance‑aware AI
  • multi‑agent coherence
  • deterministic simulation behavior

RSADI‑GD is a subset of the full RSADI core, optimized for real‑time performance.


2. Terminology#

Defines:

  • Clarity Score
  • Drift Vector
  • Resonance Zone
  • Stress Hint
  • Composite Risk
  • Coherence Group
  • Field Sample
  • Zone State

3. Architecture#

Describes:

  • field sampling
  • zone aggregation
  • engine integration
  • AI consumption
  • deterministic update loop

Includes diagrams showing:

  • RSADI‑GD inside Unity/Unreal/Godot
  • resonance field diffusion
  • drift propagation

4. Core Data Types#

Formal definitions of:

  • ClarityScore
  • DriftVector
  • ZoneState
  • RiskLevel
  • RouteSuggestion

All referencing the RSADI core schemas.


5. RSADI‑GD API#

5.1. Query Functions#

Normative definitions for:

  • getClarity(position)
  • getDrift(position)
  • getZoneState(zoneId)
  • getStress(position)
  • getCompositeRisk(position)

5.2. Event Subscriptions#

Normative definitions for:

  • onClarityDrop
  • onResonanceSpike
  • onZoneStatusChange

5.3. AI Helpers#

Normative definitions for:

  • getSafeDirection
  • getResonanceAwarePath
  • isZoneSafe

6. Engine Bindings#

Defines expectations for:

  • Unity
  • Unreal
  • Godot
  • Custom engines

Includes timing rules, threading rules, and determinism constraints.


7. Event Model#

Defines:

  • event ordering
  • event coalescing
  • event delivery guarantees
  • deterministic replay behavior

8. Determinism Requirements#

RSADI‑GD must support:

  • lockstep multiplayer
  • deterministic physics
  • reproducible simulations

Defines:

  • fixed‑step update rules
  • seedable resonance diffusion
  • deterministic drift propagation

9. Extension Framework#

Defines how game genres can extend RSADI‑GD:

  • survival
  • strategy
  • XR
  • multi‑agent
  • physics sims

Extensions must not break core invariants.


10. Security Considerations#

Covers:

  • multiplayer cheating vectors
  • tampering with resonance fields
  • authoritative server rules

11. Privacy Considerations#

Covers:

  • player location data
  • telemetry retention
  • cross‑session identifiers

12. IANA Considerations#

Defines:

  • RSADI media types
  • RSADI URN namespace

13. References#

Normative + informative.


14. Acknowledgments#

Credits contributors.


If you want, I can now generate the JSON Schemas for RSADI‑GD, or produce example Unity/Unreal integration snippets to help developers adopt the API smoothly.

Updated

RFC 051 API For Game Developers Using RSADI — TriadicFrameworks