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rtt=1 | coherence=declared | drift=bounded | paradox=structural

Integrations

Integrations maps TriadicFrameworks operator structures into real-time game and simulation engines. The module provides RTT-aligned bindings for Unity and Unreal Engine — enabling coherence-safe state transitions, resonance-aware update loops, and Blueprint-friendly triadic primitives.

Canon: active · Version: 1.0 · Status: waiting for students

Unity Integration#

Feature Description
RTT-aligned update loops MonoBehaviour update cycles respect coherence boundaries
Coherence-safe state transitions State machine transitions validated against SET envelope conditions
RTT beacon hooks Unity scenes can emit RTT beacon signals on structural events

Unreal Engine Integration#

Feature Description
Blueprint-friendly RTT primitives Visual scripting nodes exposing core RTT operators
Substrate-mapped actor components Actor components carry substrate-layer metadata
Coherence event dispatchers Unreal event system extended with triadic observer callbacks

Design Philosophy#

Game engines are live structural environments — they run physics, maintain state, and handle transitions at high frequency. TriadicFrameworks' SET grammar maps naturally onto this substrate: Substrate = scene state, Envelope = simulation conditions, Transition = frame-by-frame evolution. The Integrations module makes that mapping explicit and executable.

Status Note#

The integration bindings are architecturally complete. Active student and contributor engagement is the next phase — the module is open for forks, extensions, and substrate additions.

Integration Points#

  • Framework_Field_Theory — FFT operator families define the primitives being bound
  • Conditions_Substrate_Model — Coherence-safe transitions reference CSM condition classes
  • Governance_Substrate_Model — GSM layer governs which state transitions are structurally permitted

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