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UI Overlays — TriadicFrameworks Prompts

This page is the front door for all overlay documentation.


Purpose#

Overlays are used to:

  • visualize RTT operator grammar
  • show drift‑tensor behavior across layers
  • highlight coherence anchors
  • reveal substrate‑tensor transitions
  • display dimensional rails and transitions
  • map domain behavior across the six canonical domains
  • expose dependencies between templates, stacks, engines, and modules
  • support teaching bundles and diagnostic flows

Overlays are the visual intelligence layer of the Prompts UI.


Overlay Types#

The UI supports several canonical overlay types:

1. Structural Overlays#

Show identity, boundary, commitment, and topology.

Used in:

  • structural-stack
  • RTT/1
  • module identity sections

2. Drift Overlays#

Visualize geometric, operational, temporal, conceptual, and domain drift.

Used in:

  • drift-stack
  • RTT/2
  • drift templates
  • diagnostic flows

3. Coherence Overlays#

Highlight purpose, constraint, goal, and continuity coherence.

Used in:

  • coherence-stack
  • RTT/3
  • coherence templates
  • teaching bundles

4. Regime‑Point Overlays#

Show presence, absence, tension, basin behavior, and attractors.

Used in:

  • diagnostic-stack
  • RTT/12
  • regime‑point modules
  • advanced teaching flows

5. Substrate Overlays#

Visualize substrate behavior across physical, cultural, cognitive, civic, biological, and computational media.

Used in:

  • substrate-stack
  • RTT∞
  • substrate templates
  • cross‑substrate modules

6. Dimensional Overlays#

Show dimensional rails, drift, coherence, prime‑state transitions, collapse, and integration.

Used in:

  • dimensional-stack
  • RTT∞
  • dimensional templates
  • teaching bundles

7. Domain Overlays#

Visualize domain behavior across psychology, physics, economics, governance, AI/agents, and biology.

Used in:

  • domain-stack
  • domain templates
  • cross‑domain modules
  • research bundles

8. Dependency Overlays#

Show relationships between templates, stacks, engines, modules, and UI flows.

Used in:

  • dependency-graph.md
  • unlock-logic.md
  • flows.md

Overlay Behavior#

Overlays follow these rules:

  • overlays activate only when prerequisites are met
  • overlays stack visually in canonical RTT order
  • overlays may be toggled individually or in groups
  • overlays never override core UI content
  • overlays always reflect the current engine, stack, or module
  • overlays integrate directly with the S3 Spine Visualizer

Overlay Activation Rules#

Overlays activate based on:

1. Template Usage#

Using a template unlocks its corresponding overlay.

2. Stack Traversal#

Traversing a stack unlocks overlays for that stack.

3. Engine Selection#

Selecting an RTT engine activates engine‑specific overlays.

4. Module Viewing#

Viewing a module activates overlays relevant to that module’s layer.

5. UI Interaction#

Viewing dependency graphs or wireframes unlocks dependency overlays.


S3 Spine Integration#

Overlays map directly onto the S3 Spine Visualizer:

  • structural overlays map to the spine’s identity layer
  • drift overlays map to the drift‑tensor rails
  • coherence overlays map to the coherence anchors
  • regime‑point overlays map to attractor basins
  • substrate overlays map to substrate‑tensor transitions
  • dimensional overlays map to dimensional rails
  • domain overlays map to domain nodes
  • dependency overlays map to cross‑layer edges

The spine becomes a multi‑layer RTT visualization when overlays are active.


Overlay Wireframe#

All overlays follow a shared wireframe:

# Overlay Title

## Overview
Block…

## Layer Mapping
Block…

## Activation Rules
Block…

## UI Behavior
Block…

## Spine Integration
Block…

## Examples
Block…

## Manifest
Block…

  • index.md — UI front‑door
  • unlock-logic.md — unlock rules
  • dependency-graph.md — dependency graph
  • flows.md — UI flows
  • wireframe.md — wireframe layout
  • output-format.md — output formatting

Manifest#

See module.json for the full registry of UI modules, templates, stacks, engines, examples, and navigation structure.

Updated