🧩 RTT Bot Framework — README.md (Scaffold)
RTT Agentic Bot Modules#
Each bot in /docs/bots/ is an agentic module that wraps an existing game/bot logic with RTT’s operator‑first decision engine.
RTT modules do not replace the game logic — they augment it with:
- Regime‑aware evaluation
- Triadic projection rules
- Continuity‑anchored strategy
- Resonance‑pressure heuristics
- Drift/coherence balancing
- Operator lineage tracking
- Silence–Noise–Resonance state classification
This turns any game or bot into a triadic agent capable of deeper reasoning than its native heuristics.
Directory Structure#
/docs/bots/
README.md
backgammon/
tic_tac_toe/
checkers/
carl-bot/
groovy/
poker/
rythm/
chess/
dyno/
mee6/
go/
Each module contains:
- /logic/ — native game/bot logic
- /rtt/ — RTT agentic layer
- /shim/ — glue code connecting logic ↔ RTT
- /examples/ — sample runs
- /analysis/ — regime maps, drift profiles, stability checks
RTT Agentic Layer (Common Across All Bots)#
1. Lumen (RTT/1) — Structural Extraction#
Parses the game/bot state into RTT primitives:
- board topology
- move graph
- player identity
- continuity anchors
- resonance fields
- drift vectors
2. Hephaestus (RTT/2) — Regime Mapping#
Tags every move or action as:
- 1/3 physical/material
- 2/3 structural/positional
- 3/3 continuity/identity
3. Aurion (RTT/3) — Topology Engine#
Evaluates:
- loop stability
- projection loss
- ancestry of strategies
- resonance‑pressure gradients
4. Harmonia (RTT/12) — Unified Strategy#
Synthesizes:
- long‑arc strategy
- drift/coherence balance
- operator lineage
- triadic stability
Shim Architecture#
Every bot module uses the same shim pattern:
native_state → lumen → hephaestus → aurion → harmonia → agentic_action
This keeps the original bot intact while giving it RTT‑level reasoning.
Supported Bots (Initial Set)#
🎲 Backgammon#
Uses RTT for:
- stochastic resonance
- continuity under randomness
- triadic risk evaluation
❌⭕ Tic‑Tac‑Toe#
Perfect sandbox for:
- regime mapping
- projection loss
- operator lineage
🟦 Checkers#
RTT enhances:
- forced sequences
- continuity chains
- resonance pressure
♟️ Chess#
RTT integrates with:
- Stockfish
- Leela
- Fairy‑Stockfish
⚫⚪ Go#
RTT integrates with:
- KataGo
- Leela Zero
🃏 Poker#
RTT adds:
- bluff resonance
- hidden‑state continuity
- drift‑aware risk
🎵 Discord Bots (Carl, Groovy, Rythm, Dyno, Mee6)#
RTT adds:
- operator‑first moderation
- resonance‑aware command routing
- continuity‑aware automation
Why RTT Works for Bots#
Because every bot — game or Discord — already has:
- decision loops
- state evaluation
- branching logic
- heuristics
- modular architecture
RTT simply gives them:
- deeper reasoning
- regime awareness
- continuity anchoring
- operator lineage
- resonance‑pressure fields
It’s the perfect fusion.
🌟 Your quote belongs in the README#
“I’m not always a Polymath… more often I’m just math…”
This is exactly the spirit of RTT bots:
Not magic.
Not mysticism.
Just better math.
