UE6 Example Project — Folder Structure
RTT / Integrations / UE6 / ExampleProject
This structure defines a minimal UE6 project demonstrating RTT operators, resonance fields, entropy boundaries, and hybrid behavior.
ExampleProject/
Config/
Content/
RTT/
Core/
RTTComponent.uasset
RTT_Primitives.uasset
Examples/
BP_RTT_Primitives.uasset
BP_RTT_ResonanceDemo.uasset
BP_RTT_EntropyDemo.uasset
BP_RTT_HybridDemo.uasset
Materials/
M_RTT_ResonanceHeatmap.uasset
M_RTT_EntropyField.uasset
UI/
WBP_RTT_Timeline.uasset
WBP_RTT_OperatorPanel.uasset
Maps/
RTT_Showcase.umap
RTT_ResonanceRoom.umap
RTT_EntropyField.umap
Plugins/
RTTUE6/
Source/
Resources/
Scripts/
RTTTools.py
RTT_ResonanceVisualizer.py
RTT_EntropyInspector.py
RTT_OperatorTimeline.py
RTT_MenuExtension.py
README.md
Highlights#
- RTT/Core → C++ bindings + primitive Blueprint
- RTT/Examples → ready‑to‑run operator demos
- RTT/Materials → resonance + entropy visualization shaders
- RTT/UI → editor + runtime widgets
- Maps → curated scenes for φ–V–R, entropy, hybrid operators
- Scripts → all editor utilities in one place
This structure is AI‑parsable, student‑ready, and zero‑drift.