📘 RFC‑051‑API_for_Game_Developers_using_RSADI.md
Resonance Structural Awareness Dimensional Interface — Game Developer Variant#
Internet‑Draft Triadic Frameworks
Intended status: Standards Track January 2026
Expires: TBD
RFC‑051: RSADI‑GD — Game Developer Variant of RTT‑Inside
draft-rsadi-gd-00
Abstract#
This document defines RSADI‑GD, the Game Developer Variant of the Resonance Structural Awareness Dimensional Interface (RSADI).
RSADI‑GD provides a standardized, engine‑agnostic API for integrating resonance‑aware environmental data into interactive digital environments, including games, simulations, XR systems, and multi‑agent sandboxes.
Status of This Memo#
Standard Internet‑Draft boilerplate.
Table of Contents#
- Introduction
- Terminology
- Architecture
- Core Data Types
- RSADI‑GD API
- Engine Bindings
- Event Model
- Determinism Requirements
- Extension Framework
- Security Considerations
- Privacy Considerations
- IANA Considerations
- References
- Acknowledgments
1. Introduction#
RSADI‑GD defines a resonance‑aware interface for game engines.
It enables:
- dynamic environments
- structural realism
- resonance‑aware AI
- multi‑agent coherence
- deterministic simulation behavior
RSADI‑GD is a subset of the full RSADI core, optimized for real‑time performance.
2. Terminology#
Defines:
- Clarity Score
- Drift Vector
- Resonance Zone
- Stress Hint
- Composite Risk
- Coherence Group
- Field Sample
- Zone State
3. Architecture#
Describes:
- field sampling
- zone aggregation
- engine integration
- AI consumption
- deterministic update loop
Includes diagrams showing:
- RSADI‑GD inside Unity/Unreal/Godot
- resonance field diffusion
- drift propagation
4. Core Data Types#
Formal definitions of:
ClarityScoreDriftVectorZoneStateRiskLevelRouteSuggestion
All referencing the RSADI core schemas.
5. RSADI‑GD API#
5.1. Query Functions#
Normative definitions for:
getClarity(position)getDrift(position)getZoneState(zoneId)getStress(position)getCompositeRisk(position)
5.2. Event Subscriptions#
Normative definitions for:
onClarityDroponResonanceSpikeonZoneStatusChange
5.3. AI Helpers#
Normative definitions for:
getSafeDirectiongetResonanceAwarePathisZoneSafe
6. Engine Bindings#
Defines expectations for:
- Unity
- Unreal
- Godot
- Custom engines
Includes timing rules, threading rules, and determinism constraints.
7. Event Model#
Defines:
- event ordering
- event coalescing
- event delivery guarantees
- deterministic replay behavior
8. Determinism Requirements#
RSADI‑GD must support:
- lockstep multiplayer
- deterministic physics
- reproducible simulations
Defines:
- fixed‑step update rules
- seedable resonance diffusion
- deterministic drift propagation
9. Extension Framework#
Defines how game genres can extend RSADI‑GD:
- survival
- strategy
- XR
- multi‑agent
- physics sims
Extensions must not break core invariants.
10. Security Considerations#
Covers:
- multiplayer cheating vectors
- tampering with resonance fields
- authoritative server rules
11. Privacy Considerations#
Covers:
- player location data
- telemetry retention
- cross‑session identifiers
12. IANA Considerations#
Defines:
- RSADI media types
- RSADI URN namespace
13. References#
Normative + informative.
14. Acknowledgments#
Credits contributors.
If you want, I can now generate the JSON Schemas for RSADI‑GD, or produce example Unity/Unreal integration snippets to help developers adopt the API smoothly.