IPD‑12 Cycle Animation (ASCII)
Module: IPD‑12 Framework
File: /docs/frameworks/ipd_12/cycle_animation_ascii.md
Version: 2026‑1.0
Role: Visual / Didactic / Paradox Loop Animation
1. Purpose#
This document provides ASCII “animation frames” for the IPD‑12 cycles:
- Triad cycles (4)
- Hex shells (2)
- Full 12‑cycle paradox loop
You can scroll or step through the frames to “watch” the IPD‑12 engine traverse its intransitive structure.
2. Legend#
[ Pn ] = current focus prime
( Pn ) = neighbor prime in cycle
→ = directed cycle edge
L = lift (+1D)
C = collapse (−1D)
N = neutral / gate / coherence (0D)3. Triad 1 Animation — P2 → P3 → P5 → P2#
Frame T1‑1 — Focus on P2 (Seed, N)#
[ P2 ] → (P3) → (P5) → (P2)
Seed (N)Frame T1‑2 — Focus on P3 (Transition, L)#
(P2) → [ P3 ] → (P5) → (P2)
Transition (L)Frame T1‑3 — Focus on P5 (Drift, C)#
(P2) → (P3) → [ P5 ] → (P2)
Drift (C)4. Triad 2 Animation — P7 → P11 → P13 → P7#
Frame T2‑1 — Focus on P7 (Regime Lift, L)#
[ P7 ] → (P11) → (P13) → (P7)
Regime Lift (L)Frame T2‑2 — Focus on P11 (Coherence, N)#
(P7) → [ P11 ] → (P13) → (P7)
Coherence (N)Frame T2‑3 — Focus on P13 (Paradox Collapse, C)#
(P7) → (P11) → [ P13 ] → (P7)
Paradox Collapse (C)5. Triad 3 Animation — P17 → P19 → P23 → P17#
Frame T3‑1 — Focus on P17 (Gate, N)#
[ P17 ] → (P19) → (P23) → (P17)
Gate (N)Frame T3‑2 — Focus on P19 (Boundary, N)#
(P17) → [ P19 ] → (P23) → (P17)
Boundary (N)Frame T3‑3 — Focus on P23 (Dimensional Lift, L)#
(P17) → (P19) → [ P23 ] → (P17)
Dimensional Lift (L)6. Triad 4 Animation — P29 → P31 → P37 → P29#
Frame T4‑1 — Focus on P29 (Collapse Anchor, C)#
[ P29 ] → (P31) → (P37) → (P29)
Collapse Anchor (C)Frame T4‑2 — Focus on P31 (Stability Collapse, C)#
(P29) → [ P31 ] → (P37) → (P29)
Stability Collapse (C)Frame T4‑3 — Focus on P37 (Apex Lift, L)#
(P29) → (P31) → [ P37 ] → (P29)
Apex Lift (L)7. Hex 1 Animation — P2 → P3 → P5 → P7 → P11 → P13 → P2#
Frames H1‑1 … H1‑6#
H1‑1: [ P2 ] → P3 → P5 → P7 → P11 → P13 → P2
H1‑2: P2 → [ P3 ] → P5 → P7 → P11 → P13 → P2
H1‑3: P2 → P3 → [ P5 ] → P7 → P11 → P13 → P2
H1‑4: P2 → P3 → P5 → [ P7 ] → P11 → P13 → P2
H1‑5: P2 → P3 → P5 → P7 → [ P11 ] → P13 → P2
H1‑6: P2 → P3 → P5 → P7 → P11 → [ P13 ] → P28. Hex 2 Animation — P17 → P19 → P23 → P29 → P31 → P37 → P17#
H2‑1: [ P17 ] → P19 → P23 → P29 → P31 → P37 → P17
H2‑2: P17 → [ P19 ] → P23 → P29 → P31 → P37 → P17
H2‑3: P17 → P19 → [ P23 ] → P29 → P31 → P37 → P17
H2‑4: P17 → P19 → P23 → [ P29 ] → P31 → P37 → P17
H2‑5: P17 → P19 → P23 → P29 → [ P31 ] → P37 → P17
H2‑6: P17 → P19 → P23 → P29 → P31 → [ P37 ] → P179. Full 12‑Cycle Animation — P2 → … → P37 → P2#
Cycle sequence#
P2 → P3 → P5 → P7 → P11 → P13 →
P17 → P19 → P23 → P29 → P31 → P37 → P2Frames F‑1 … F‑12#
F‑1: [ P2 ] → P3 → P5 → P7 → P11 → P13 → P17 → P19 → P23 → P29 → P31 → P37 → P2
F‑2: P2 → [ P3 ] → P5 → P7 → P11 → P13 → P17 → P19 → P23 → P29 → P31 → P37 → P2
F‑3: P2 → P3 → [ P5 ] → P7 → P11 → P13 → P17 → P19 → P23 → P29 → P31 → P37 → P2
F‑4: P2 → P3 → P5 → [ P7 ] → P11 → P13 → P17 → P19 → P23 → P29 → P31 → P37 → P2
F‑5: P2 → P3 → P5 → P7 → [ P11 ] → P13 → P17 → P19 → P23 → P29 → P31 → P37 → P2
F‑6: P2 → P3 → P5 → P7 → P11 → [ P13 ] → P17 → P19 → P23 → P29 → P31 → P37 → P2
F‑7: P2 → P3 → P5 → P7 → P11 → P13 → [ P17 ] → P19 → P23 → P29 → P31 → P37 → P2
F‑8: P2 → P3 → P5 → P7 → P11 → P13 → P17 → [ P19 ] → P23 → P29 → P31 → P37 → P2
F‑9: P2 → P3 → P5 → P7 → P11 → P13 → P17 → P19 → [ P23 ] → P29 → P31 → P37 → P2
F‑10: P2 → P3 → P5 → P7 → P11 → P13 → P17 → P19 → P23 → [ P29 ] → P31 → P37 → P2
F‑11: P2 → P3 → P5 → P7 → P11 → P13 → P17 → P19 → P23 → P29 → [ P31 ] → P37 → P2
F‑12: P2 → P3 → P5 → P7 → P11 → P13 → P17 → P19 → P23 → P29 → P31 → [ P37 ] → P210. Dimensional Overlay (Optional)#
You can annotate each frame with L/C/N:
P2(N) → P3(L) → P5(C) → P7(L) → P11(N) → P13(C) →
P17(N) → P19(N) → P23(L) → P29(C) → P31(C) → P37(L) → P2(N)11. Summary#
This file gives you a scrollable ASCII animation of the IPD‑12 engine:
- triads
- hex shells
- full paradox loop
It’s a lightweight way to see the cycle behavior without diagrams or code.