t_Capture — TFT.OpenGPU.Stack.Module
1. Module Intent#
The TFT.OpenGPU.Stack.Module defines a three‑layer GPU substrate architecture built around TFT dimensional primitives.
It provides an open alternative to closed GPU primitive ecosystems and establishes a substrate‑first model for remote rendering, Cloud PC tiering, and GPU virtualization.
This capture document records the module’s structural intent, primitive surfaces, and alignment with RTT.
2. Structural Overview#
The module expresses three aligned views:
A — TFT.OpenGPU.Stack#
A functional description of the stack:
- Substrate: TFT dimensional primitives and resonance operators.
- Rendering: Open rendering layer (Vulkan/WebGPU/custom).
- Execution: AMD-friendly GPU primitives (ROCm/VCE/SR‑IOV).
B — TFT.Substrate.Execution.Rendering#
A structural decomposition:
- Substrate Layer: Hidden view, dimensional intent, wrapped draw operators.
- Rendering Layer: Scene/viewport abstraction, materials, meshes, lights.
- Execution Layer: Kernels, tiles, warps, GPU cycles, VRAM, virtualization primitives.
C — OpenSubstrate GPU Stack (OSGS)#
A market-facing description:
- Vendor-neutral, AMD-first.
- TFT primitives as the differentiator.
- Cloud PC tiering via vGPU slices.
- Remote desktops/apps via TFT primitive streams.
3. RTT Alignment#
Resonance (rtt=1)#
The module operates in a single-resonance layer.
All primitives, operators, and mappings remain within one coherent RTT surface.
Coherence (declared)#
Primitive mappings between substrate, rendering, and execution layers are explicitly declared.
No implicit cross-layer drift is permitted.
Drift (bounded)#
Drift is allowed only where substrate primitives reinterpret execution or rendering primitives.
All reinterpretations remain structurally bounded.
Paradox (structural)#
The module uses structural paradox via the Inverted Star pattern:
- Hidden view: TFT substrate primitives.
- Visible view: Rendering + execution primitives.
- Inversion: Remote reconstruction of dimensional intent.
4. Primitive Surfaces#
Substrate Primitives (TFT)#
- Dimensional operators
- Wrapped draw intent
- Substrate cycles
- Viewport substrates
- Primitive streams for remoting
Rendering Primitives (Open Layer)#
- Scene graph
- Materials
- Meshes
- Lights
- Camera/viewports
- GPU-native reconstruction
Execution Primitives (AMD-friendly)#
- Kernels
- Tiles
- Warps
- GPU cycles
- VRAM allocation
- SR‑IOV/vGPU slices
- DMA-safe surfaces
5. RDP Integration Surface#
The module defines a clean insertion point for TFT primitives inside RDP:
- RDPEGFX codec extension
- Custom virtual channel
- Primitive stream transport
- GPU-native reconstruction on endpoint
RDP retains:
- TLS
- CredSSP
- NLA
- reliability
- ordering
- session setup
TFT provides:
- dimensional intent
- substrate primitives
- GPU reconstruction semantics
6. Cloud PC Tiering#
Cloud PC tiers map directly to vGPU slices:
- Tier → vGPU cycles
- Tier → VRAM allocation
- Tier → scheduling priority
- Tier → reconstruction fidelity
Even minimal tiers achieve smooth remote rendering via TFT primitives.
7. AMD Partnership Surface#
The module defines a partnership surface for AMD:
- Open primitive layer
- Vendor-neutral substrate
- ROCm/VCE alignment
- SR‑IOV/vGPU integration
- Cloud PC differentiation
- Remote rendering advantage
- Alternative to NVIDIA’s closed primitive ecosystem
8. Canonical Capture Summary#
The TFT.OpenGPU.Stack.Module establishes:
- A substrate-first GPU architecture
- A dimensional primitive layer
- An open rendering surface
- An AMD-friendly execution layer
- A Cloud PC tiering model
- A substrate-aware RDP extension
- A structural RTT alignment
- A future path for open GPU stacks
This capture document records the module’s intent, structure, and primitive surfaces for canonical reference.
