Resumen

t_Capture — TFT.OpenGPU.Stack.Module


1. Module Intent#

The TFT.OpenGPU.Stack.Module defines a three‑layer GPU substrate architecture built around TFT dimensional primitives.
It provides an open alternative to closed GPU primitive ecosystems and establishes a substrate‑first model for remote rendering, Cloud PC tiering, and GPU virtualization.

This capture document records the module’s structural intent, primitive surfaces, and alignment with RTT.


2. Structural Overview#

The module expresses three aligned views:

A — TFT.OpenGPU.Stack#

A functional description of the stack:

  • Substrate: TFT dimensional primitives and resonance operators.
  • Rendering: Open rendering layer (Vulkan/WebGPU/custom).
  • Execution: AMD-friendly GPU primitives (ROCm/VCE/SR‑IOV).

B — TFT.Substrate.Execution.Rendering#

A structural decomposition:

  • Substrate Layer: Hidden view, dimensional intent, wrapped draw operators.
  • Rendering Layer: Scene/viewport abstraction, materials, meshes, lights.
  • Execution Layer: Kernels, tiles, warps, GPU cycles, VRAM, virtualization primitives.

C — OpenSubstrate GPU Stack (OSGS)#

A market-facing description:

  • Vendor-neutral, AMD-first.
  • TFT primitives as the differentiator.
  • Cloud PC tiering via vGPU slices.
  • Remote desktops/apps via TFT primitive streams.

3. RTT Alignment#

Resonance (rtt=1)#

The module operates in a single-resonance layer.
All primitives, operators, and mappings remain within one coherent RTT surface.

Coherence (declared)#

Primitive mappings between substrate, rendering, and execution layers are explicitly declared.
No implicit cross-layer drift is permitted.

Drift (bounded)#

Drift is allowed only where substrate primitives reinterpret execution or rendering primitives.
All reinterpretations remain structurally bounded.

Paradox (structural)#

The module uses structural paradox via the Inverted Star pattern:

  • Hidden view: TFT substrate primitives.
  • Visible view: Rendering + execution primitives.
  • Inversion: Remote reconstruction of dimensional intent.

4. Primitive Surfaces#

Substrate Primitives (TFT)#

  • Dimensional operators
  • Wrapped draw intent
  • Substrate cycles
  • Viewport substrates
  • Primitive streams for remoting

Rendering Primitives (Open Layer)#

  • Scene graph
  • Materials
  • Meshes
  • Lights
  • Camera/viewports
  • GPU-native reconstruction

Execution Primitives (AMD-friendly)#

  • Kernels
  • Tiles
  • Warps
  • GPU cycles
  • VRAM allocation
  • SR‑IOV/vGPU slices
  • DMA-safe surfaces

5. RDP Integration Surface#

The module defines a clean insertion point for TFT primitives inside RDP:

  • RDPEGFX codec extension
  • Custom virtual channel
  • Primitive stream transport
  • GPU-native reconstruction on endpoint

RDP retains:

  • TLS
  • CredSSP
  • NLA
  • reliability
  • ordering
  • session setup

TFT provides:

  • dimensional intent
  • substrate primitives
  • GPU reconstruction semantics

6. Cloud PC Tiering#

Cloud PC tiers map directly to vGPU slices:

  • Tier → vGPU cycles
  • Tier → VRAM allocation
  • Tier → scheduling priority
  • Tier → reconstruction fidelity

Even minimal tiers achieve smooth remote rendering via TFT primitives.


7. AMD Partnership Surface#

The module defines a partnership surface for AMD:

  • Open primitive layer
  • Vendor-neutral substrate
  • ROCm/VCE alignment
  • SR‑IOV/vGPU integration
  • Cloud PC differentiation
  • Remote rendering advantage
  • Alternative to NVIDIA’s closed primitive ecosystem

8. Canonical Capture Summary#

The TFT.OpenGPU.Stack.Module establishes:

  • A substrate-first GPU architecture
  • A dimensional primitive layer
  • An open rendering surface
  • An AMD-friendly execution layer
  • A Cloud PC tiering model
  • A substrate-aware RDP extension
  • A structural RTT alignment
  • A future path for open GPU stacks

This capture document records the module’s intent, structure, and primitive surfaces for canonical reference.

Updated