Resumen

examples — TFT.OpenGPU.Stack.Module


Example 1 — Remote Desktop Reconstruction#

Scenario:
A Cloud PC session sends TFT primitive streams instead of pixel frames.

Flow:

  1. Substrate declares dimensional intent (Op.Intent).
  2. Rendering reconstructs scene (Render.Scene).
  3. Execution resolves GPU work (Exec.Dispatch).
  4. Endpoint reconstructs viewport (Exec.Reconstruct.Viewport).

Result:
Smooth remote desktop with GPU-native fidelity.


Example 2 — Cloud PC Tiering#

Scenario:
User selects a mid-tier Cloud PC.

Flow:

  1. Tier defines vGPU slice (Tier.Cycle).
  2. Substrate cycles map to execution cycles.
  3. Rendering fidelity adjusts automatically.
  4. Endpoint reconstructs dimensional surfaces.

Result:
Consistent performance across tiers.


Example 3 — AMD Partnership Surface#

Scenario:
AMD adopts TFT substrate primitives under NDA.

Flow:

  1. Substrate primitives map to ROCm kernels.
  2. Rendering layer uses Vulkan/WebGPU.
  3. Execution layer uses SR‑IOV vGPU slices.
  4. Cloud PC stack becomes AMD-first.

Result:
Open GPU stack independent of NVIDIA.


Example 4 — RDP Graphics Pipeline Extension#

Scenario:
TFT primitives inserted into RDPEGFX.

Flow:

  1. Primitive stream encoded (RDP.PrimitiveStream).
  2. Transport via secure RDP channel.
  3. Endpoint decodes (RDP.Decode).
  4. GPU reconstructs dimensional intent.

Result:
High-fidelity remote rendering with minimal bandwidth.


Example 5 — UE6 Optional Integration#

Scenario:
UE6 scene graph mapped to TFT substrate.

Flow:

  1. UE6 mesh → Dim.Surface.
  2. UE6 material → Dim.Material.
  3. UE6 transform → Dim.Transform.
  4. Rendering layer reconstructs scene.

Result:
Game-engine-level fidelity in remote rendering.