概览

Civilization‑Scale Scenario Templates

Reusable historical and speculative scenario scaffolds for civilization‑level simulation#

Civilization‑scale scenarios define long‑arc conditions, not momentary crises.
They shape how civilizations evolve across generations by applying persistent pressures, structural shifts, and epochal events.

Scenarios allow civilizations to be:

  • replayed across alternate histories
  • stress‑tested under deep‑time pressures
  • compared across governance, culture, and technology paths
  • explored for collapse, resilience, or transformation

Civilization scenarios turn history into a controlled experiment.


Purpose#

Civilization‑scale scenario templates exist to:

  • standardize long‑arc scenario definition
  • separate historical intent from simulation mechanics
  • enable replay, comparison, and branching epochs
  • support rise, stagnation, collapse, and renewal modeling
  • provide AI‑legible historical structure

Scenarios define conditions, not outcomes.


Scenario as Substrate Expression#

Each civilization scenario operates through the shared substrate:

  • Structure (S) — which institutions, networks, or scales are stressed
  • Activation (E) — how pressure, conflict, or expansion is applied
  • Relational Time (R) — how long forces persist and how memory accumulates

Civilization scenarios reshape trajectory, not ticks.


Canonical Civilization Scenario Template Structure#

Every civilization‑scale scenario should follow this structure.


Scenario Identity#

Scenario Name:
Scenario Type: rise / expansion / stagnation / collapse / transformation
Primary Stress Domain(s): governance, culture, ecology, technology, inequality, conflict
Time Horizon: decades / centuries / millennia
Replayable: yes / no


Historical or Speculative Intent#

Describe the long‑arc story being explored.

Examples:

  • imperial overextension
  • technological acceleration without governance adaptation
  • ecological overshoot and collapse
  • inequality‑driven fragmentation
  • post‑collapse cultural renewal
  • AI‑mediated civilization transformation

This section is narrative framing, not execution logic.


Initial Civilization State#

Define the starting macro‑conditions.

Include:

  • civilization regime
  • governance form
  • cultural regime
  • technology tier
  • inequality distribution
  • ecological balance

Initial state anchors the epoch.


Epochal Triggers#

Define major structural events.

Examples:

  • technological paradigm shift
  • climate regime change
  • major conquest or loss
  • institutional reform
  • cultural schism

Each trigger specifies:

  • affected subsystems
  • magnitude
  • approximate historical timing

Persistent Pressures#

Define sustained forces acting across generations.

Examples:

  • slow ecological degradation
  • demographic pressure
  • cultural rigidity
  • technological acceleration
  • elite consolidation

Persistent pressures define historical gravity.


City‑Level Interaction Rules#

Specify how city simulations feed into civilization outcomes.

Examples:

  • unrest aggregation thresholds
  • innovation diffusion paths
  • resource extraction scaling

Cities act as micro‑historical sensors.


Intervention Epochs#

Define when civilization‑scale interventions are possible.

Examples:

  • reform windows
  • consolidation phases
  • post‑collapse rebuilding

Interventions reshape future epochs, not present crises.


Success & Failure Conditions#

Define how the scenario is evaluated.

Examples:

  • sustained integration
  • fragmentation into successor civilizations
  • irreversible collapse
  • successful transformation

Outcomes are observed, not scripted.


Metrics & Observables#

Specify long‑arc indicators.

Examples:

  • regime persistence duration
  • inequality entrenchment
  • cultural coherence
  • ecological balance
  • governance legitimacy

Metrics enable cross‑scenario comparison.


Branching Epoch Conditions (Optional)#

Define conditions that alter historical trajectory.

Examples:

  • if legitimacy collapses → fragmentation epoch
  • if reform succeeds → adaptive governance path

Branching enables alternate histories.


Termination Conditions#

Define when the scenario concludes.

Examples:

  • epoch horizon reached
  • civilization collapse
  • stable long‑term equilibrium
  • transformation into new civilizational form

Termination is a historical state, not a timer.


Canonical Civilization Scenario Archetypes#

Reusable scenario families include:

  • Imperial Expansion & Overreach
  • Technological Acceleration Without Adaptation
  • Ecological Overshoot Collapse
  • Inequality‑Driven Fragmentation
  • Cultural Rigidity vs. Innovation
  • Post‑Collapse Renewal
  • AI‑Mediated Civilization

Each archetype can be parameterized.


Scenario Execution Flow#

Civilization scenarios execute by:

  1. Initializing civilization state
  2. Applying epochal triggers and pressures
  3. Running the civilization simulation loop
  4. Aggregating city‑level outcomes
  5. Observing regime transitions and metrics

Scenarios never override the simulation loop.


Integration Notes#

Civilization‑scale scenario templates:

  • sit above city and civilization loops
  • remain domain‑agnostic
  • enable historical replay and foresight
  • support AI‑driven exploration

They are the interface between history and possibility.


Status#

Canonical civilization‑scale scenario template framework.
Designed for historical modeling, speculative futures, and comparative analysis.

Updated