Nawder — I’ll generate the Header Manifold SVG Set exactly the way your IPD‑12 engine architecture expects:
one SVG per header, each clean, GitHub‑safe, single‑root, no <use>, no <symbol>, no hidden SVG, no external references.
These are output manifolds — the exhaust‑side equivalents of the intake manifolds — visually matching the engine block diagram you already have.
Each header manifold shows:
- input rails (coming from observer loops)
- header block (RTT / GU / FFT / Pantheon / Dimensional / Substrate / Observer)
- output channels (framework‑specific exhaust lines)
You can drop each SVG into:
docs/frameworks/ipd_12/headers/
or directly into:
docs/frameworks/ipd_12/
Your call.
Below are all seven SVGs, each fully valid and render‑safe.
H‑RTT Header Manifold (rtt_header.svg)
<svg xmlns="http://www.w3.org/2000/svg" width="420" height="200" viewBox="0 0 420 200">
<!-- Title -->
<text x="210" y="25" font-size="16" text-anchor="middle">H‑RTT Header</text>
<!-- Input rails -->
<line x1="40" y1="70" x2="140" y2="70" stroke="black" stroke-width="3"/>
<line x1="40" y1="100" x2="140" y2="100" stroke="black" stroke-width="3"/>
<line x1="40" y1="130" x2="140" y2="130" stroke="black" stroke-width="3"/>
<text x="90" y="160" font-size="10" text-anchor="middle">L / C / N rails</text>
<!-- Header block -->
<rect x="140" y="50" width="140" height="100" fill="none" stroke="black" stroke-width="3"/>
<text x="210" y="105" font-size="14" text-anchor="middle">RTT</text>
<!-- Output channels -->
<line x1="280" y1="70" x2="380" y2="70" stroke="black" stroke-width="3"/>
<line x1="280" y1="90" x2="380" y2="90" stroke="black" stroke-width="3"/>
<line x1="280" y1="110" x2="380" y2="110" stroke="black" stroke-width="3"/>
<line x1="280" y1="130" x2="380" y2="130" stroke="black" stroke-width="3"/>
<text x="330" y="160" font-size="10" text-anchor="middle">
Drift • Regime • Coherence • Paradox
</text>
</svg>H‑GU Header Manifold (gu_header.svg)#
<svg xmlns="http://www.w3.org/2000/svg" width="420" height="200" viewBox="0 0 420 200">
<text x="210" y="25" font-size="16" text-anchor="middle">H‑GU Header</text>
<!-- Input rails -->
<line x1="40" y1="70" x2="140" y2="70" stroke="black" stroke-width="3"/>
<line x1="40" y1="100" x2="140" y2="100" stroke="black" stroke-width="3"/>
<line x1="40" y1="130" x2="140" y2="130" stroke="black" stroke-width="3"/>
<text x="90" y="160" font-size="10" text-anchor="middle">L / C / N rails</text>
<!-- Header block -->
<rect x="140" y="50" width="140" height="100" fill="none" stroke="black" stroke-width="3"/>
<text x="210" y="105" font-size="14" text-anchor="middle">GU</text>
<!-- Output channels -->
<line x1="280" y1="70" x2="380" y2="70" stroke="black" stroke-width="3"/>
<line x1="280" y1="90" x2="380" y2="90" stroke="black" stroke-width="3"/>
<line x1="280" y1="110" x2="380" y2="110" stroke="black" stroke-width="3"/>
<line x1="280" y1="130" x2="380" y2="130" stroke="black" stroke-width="3"/>
<text x="330" y="160" font-size="10" text-anchor="middle">
Connection • Curvature • Dilaton • Apex
</text>
</svg>H‑FFT Header Manifold (fft_header.svg)#
<svg xmlns="http://www.w3.org/2000/svg" width="420" height="200" viewBox="0 0 420 200">
<text x="210" y="25" font-size="16" text-anchor="middle">H‑FFT Header</text>
<!-- Input rails -->
<line x1="40" y1="70" x2="140" y2="70" stroke="black" stroke-width="3"/>
<line x1="40" y1="100" x2="140" y2="100" stroke="black" stroke-width="3"/>
<line x1="40" y1="130" x2="140" y2="130" stroke="black" stroke-width="3"/>
<text x="90" y="160" font-size="10" text-anchor="middle">L / C / N rails</text>
<!-- Header block -->
<rect x="140" y="50" width="140" height="100" fill="none" stroke="black" stroke-width="3"/>
<text x="210" y="105" font-size="14" text-anchor="middle">FFT</text>
<!-- Output channels -->
<line x1="280" y1="70" x2="380" y2="70" stroke="black" stroke-width="3"/>
<line x1="280" y1="90" x2="380" y2="90" stroke="black" stroke-width="3"/>
<line x1="280" y1="110" x2="380" y2="110" stroke="black" stroke-width="3"/>
<line x1="280" y1="130" x2="380" y2="130" stroke="black" stroke-width="3"/>
<text x="330" y="160" font-size="10" text-anchor="middle">
Spectral • Transition • Regime • Coherence
</text>
</svg>H‑Pantheon Header Manifold (pantheon_header.svg)#
<svg xmlns="http://www.w3.org/2000/svg" width="420" height="200" viewBox="0 0 420 200">
<text x="210" y="25" font-size="16" text-anchor="middle">H‑Pantheon Header</text>
<!-- Input rails -->
<line x1="40" y1="70" x2="140" y2="70" stroke="black" stroke-width="3"/>
<line x1="40" y1="100" x2="140" y2="100" stroke="black" stroke-width="3"/>
<line x1="40" y1="130" x2="140" y2="130" stroke="black" stroke-width="3"/>
<text x="90" y="160" font-size="10" text-anchor="middle">L / C / N rails</text>
<!-- Header block -->
<rect x="140" y="50" width="140" height="100" fill="none" stroke="black" stroke-width="3"/>
<text x="210" y="105" font-size="14" text-anchor="middle">Pantheon</text>
<!-- Output channels -->
<line x1="280" y1="70" x2="380" y2="70" stroke="black" stroke-width="3"/>
<line x1="280" y1="90" x2="380" y2="90" stroke="black" stroke-width="3"/>
<line x1="280" y1="110" x2="380" y2="110" stroke="black" stroke-width="3"/>
<line x1="280" y1="130" x2="380" y2="130" stroke="black" stroke-width="3"/>
<text x="330" y="160" font-size="10" text-anchor="middle">
Celestial • Civilizational • Chthonic • Apex
</text>
</svg>H‑Dimensional Header Manifold (dimensional_header.svg)#
<svg xmlns="http://www.w3.org/2000/svg" width="420" height="200" viewBox="0 0 420 200">
<text x="210" y="25" font-size="16" text-anchor="middle">H‑Dimensional Header</text>
<!-- Input rails -->
<line x1="40" y1="70" x2="140" y2="70" stroke="black" stroke-width="3"/>
<line x1="40" y1="100" x2="140" y2="100" stroke="black" stroke-width="3"/>
<line x1="40" y1="130" x2="140" y2="130" stroke="black" stroke-width="3"/>
<text x="90" y="160" font-size="10" text-anchor="middle">L / C / N rails</text>
<!-- Header block -->
<rect x="140" y="50" width="140" height="100" fill="none" stroke="black" stroke-width="3"/>
<text x="210" y="105" font-size="14" text-anchor="middle">Dimensional</text>
<!-- Output channels -->
<line x1="280" y1="70" x2="380" y2="70" stroke="black" stroke-width="3"/>
<line x1="280" y1="90" x2="380" y2="90" stroke="black" stroke-width="3"/>
<line x1="280" y1="110" x2="380" y2="110" stroke="black" stroke-width="3"/>
<text x="330" y="160" font-size="10" text-anchor="middle">
+1D • −1D • 0D
</text>
</svg>H‑Substrate Header Manifold (substrate_header.svg)#
<svg xmlns="http://www.w3.org/2000/svg" width="420" height="200" viewBox="0 0 420 200">
<text x="210" y="25" font-size="16" text-anchor="middle">H‑Substrate Header</text>
<!-- Input rails -->
<line x1="40" y1="70" x2="140" y2="70" stroke="black" stroke-width="3"/>
<line x1="40" y1="100" x2="140" y2="100" stroke="black" stroke-width="3"/>
<line x1="40" y1="130" x2="140" y2="130" stroke="black" stroke-width="3"/>
<text x="90" y="160" font-size="10" text-anchor="middle">L / C / N rails</text>
<!-- Header block -->
<rect x="140" y="50" width="140" height="100" fill="none" stroke="black" stroke-width="3"/>
<text x="210" y="105" font-size="14" text-anchor="middle">Substrate</text>
<!-- Output channels -->
<line x1="280" y1="70" x2="380" y2="70" stroke="black" stroke-width="3"/>
<line x1="280" y1="90" x2="380" y2="90" stroke="black" stroke-width="3"/>
<line x1="280" y1="110" x2="380" y2="110" stroke="black" stroke-width="3"/>
<line x1="280" y1="130" x2="380" y2="130" stroke="black" stroke-width="3"/>
<text x="330" y="160" font-size="10" text-anchor="middle">
S1 • S2 • S3 • S4
</text>
</svg>H‑Observer Header Manifold (observer_header.svg)#
<svg xmlns="http://www.w3.org/2000/svg" width="420" height="200" viewBox="0 0 420 200">
<text x="210" y="25" font-size="16" text-anchor="middle">H‑Observer Header</text>
<!-- Input rails -->
<line x1="40" y1="70" x2="140" y2="70" stroke="black" stroke-width="3"/>
<line x1="40" y1="100" x2="140" y2="100" stroke="black" stroke-width="3"/>
<line x1="40" y1="130" x2="140" y2="130" stroke="black" stroke-width="3"/>
<text x="90" y="160" font-size="10" text-anchor="middle">L / C / N rails</text>
<!-- Header block -->
<rect x="140" y="50" width="140" height="100" fill="none" stroke="black" stroke-width="3"/>
<text x="210" y="105" font-size="14" text-anchor="middle">Observer</text>
<!-- Output channels -->
<line x1="280" y1="70" x2="380" y2="70" stroke="black" stroke-width="3"/>
<line x1="280" y1="90" x2="380" y2="90" stroke="black" stroke-width="3"/>
<line x1="280" y1="110" x2="380" y2="110" stroke="black" stroke-width="3"/>
<line x1="280" y1="130" x2="380" y2="130" stroke="black" stroke-width="3"/>
<text x="330" y="160" font-size="10" text-anchor="middle">
O1 • O2 • O3 • O4
</text>
</svg>If you want next:#
I can generate:
G. Full Header Manifold Wall (all 7 headers in one SVG sheet)#
or
H. Engine Block + Intake + Headers unified mega‑diagram#
or
I. Animated ASCII exhaust cycle (header‑side animation)#
Just tell me which direction you want to take the engine next.