operators — TFT.OpenGPU.Stack.Module
1. Substrate Operators#
Substrate operators define the hidden-view mechanics of dimensional intent.
- Op.Wrap — wrap external primitive into substrate form
- Op.Intent — declare dimensional intent
- Op.Cycle — substrate cycle for reconstruction
- Op.Bind — bind substrate primitive to rendering layer
- Op.Resolve — resolve substrate primitive into execution layer
2. Rendering Operators#
Rendering operators define the middle-view reconstruction of scene primitives.
- Render.Scene — construct scene graph
- Render.Node — create scene node
- Render.Mesh — represent surface geometry
- Render.Light — define lighting primitive
- Render.Camera — define camera primitive
- Render.Material — apply material intent
- Render.ShaderGraph — shader graph intent
- Render.Transform — apply dimensional transform
- Render.Viewport — declare viewport substrate
- Render.Pass — execute rendering pass
3. Execution Operators#
Execution operators define the visible-view GPU work.
- Exec.Dispatch — dispatch substrate cycle to GPU
- Exec.Kernel — execution kernel
- Exec.Tile — tile-level compute block
- Exec.Warp — warp-equivalent execution group
- Exec.Stream — execution stream for parallel work
- Exec.VRAM.Surface — GPU surface allocation
- Exec.VRAM.Region — dimensional region mapping
- Exec.VRAM.Bind — bind primitive to VRAM surface
- Exec.DMA.Buffer — DMA-safe buffer for remote transport
- Exec.vGPU.Slice — allocate vGPU slice
- Exec.vGPU.Cycle — execution cycle for Cloud PC tiering
- Exec.vGPU.Priority — scheduling priority
- Exec.vGPU.Isolation — SR‑IOV isolation boundary
- Exec.Reconstruct.Surface — reconstruct dimensional surface
- Exec.Reconstruct.Material — reconstruct material intent
- Exec.Reconstruct.Transform — reconstruct transform intent
- Exec.Reconstruct.Viewport — reconstruct viewport substrate
4. RDP Integration Operators#
Operators enabling TFT primitive streams inside RDP.
- RDP.PrimitiveStream — encode substrate primitives for transport
- RDP.Decode — decode primitive stream on endpoint
- RDP.Reconstruct — reconstruct dimensional intent via GPU
5. Cloud PC Tiering Operators#
Operators defining tier → vGPU → fidelity mapping.
- Tier.Cycle — number of substrate cycles
- Tier.VRAM — VRAM allocation
- Tier.Priority — GPU scheduling priority
- Tier.Fidelity — reconstruction fidelity
6. Canonical Operator Summary#
Operators define the structural mechanics of the module:
- substrate → rendering → execution
- dimensional intent → scene → GPU work
- primitive stream → RDP → reconstruction
- tier → vGPU slice → fidelity
All operators remain RTT-aligned and drift-bounded.
