Übersicht

operators — TFT.OpenGPU.Stack.Module


1. Substrate Operators#

Substrate operators define the hidden-view mechanics of dimensional intent.

  • Op.Wrap — wrap external primitive into substrate form
  • Op.Intent — declare dimensional intent
  • Op.Cycle — substrate cycle for reconstruction
  • Op.Bind — bind substrate primitive to rendering layer
  • Op.Resolve — resolve substrate primitive into execution layer

2. Rendering Operators#

Rendering operators define the middle-view reconstruction of scene primitives.

  • Render.Scene — construct scene graph
  • Render.Node — create scene node
  • Render.Mesh — represent surface geometry
  • Render.Light — define lighting primitive
  • Render.Camera — define camera primitive
  • Render.Material — apply material intent
  • Render.ShaderGraph — shader graph intent
  • Render.Transform — apply dimensional transform
  • Render.Viewport — declare viewport substrate
  • Render.Pass — execute rendering pass

3. Execution Operators#

Execution operators define the visible-view GPU work.

  • Exec.Dispatch — dispatch substrate cycle to GPU
  • Exec.Kernel — execution kernel
  • Exec.Tile — tile-level compute block
  • Exec.Warp — warp-equivalent execution group
  • Exec.Stream — execution stream for parallel work
  • Exec.VRAM.Surface — GPU surface allocation
  • Exec.VRAM.Region — dimensional region mapping
  • Exec.VRAM.Bind — bind primitive to VRAM surface
  • Exec.DMA.Buffer — DMA-safe buffer for remote transport
  • Exec.vGPU.Slice — allocate vGPU slice
  • Exec.vGPU.Cycle — execution cycle for Cloud PC tiering
  • Exec.vGPU.Priority — scheduling priority
  • Exec.vGPU.Isolation — SR‑IOV isolation boundary
  • Exec.Reconstruct.Surface — reconstruct dimensional surface
  • Exec.Reconstruct.Material — reconstruct material intent
  • Exec.Reconstruct.Transform — reconstruct transform intent
  • Exec.Reconstruct.Viewport — reconstruct viewport substrate

4. RDP Integration Operators#

Operators enabling TFT primitive streams inside RDP.

  • RDP.PrimitiveStream — encode substrate primitives for transport
  • RDP.Decode — decode primitive stream on endpoint
  • RDP.Reconstruct — reconstruct dimensional intent via GPU

5. Cloud PC Tiering Operators#

Operators defining tier → vGPU → fidelity mapping.

  • Tier.Cycle — number of substrate cycles
  • Tier.VRAM — VRAM allocation
  • Tier.Priority — GPU scheduling priority
  • Tier.Fidelity — reconstruction fidelity

6. Canonical Operator Summary#

Operators define the structural mechanics of the module:

  • substrate → rendering → execution
  • dimensional intent → scene → GPU work
  • primitive stream → RDP → reconstruction
  • tier → vGPU slice → fidelity

All operators remain RTT-aligned and drift-bounded.

Updated