examples — TFT.OpenGPU.Stack.Module
Example 1 — Remote Desktop Reconstruction#
Scenario:
A Cloud PC session sends TFT primitive streams instead of pixel frames.
Flow:
- Substrate declares dimensional intent (
Op.Intent). - Rendering reconstructs scene (
Render.Scene). - Execution resolves GPU work (
Exec.Dispatch). - Endpoint reconstructs viewport (
Exec.Reconstruct.Viewport).
Result:
Smooth remote desktop with GPU-native fidelity.
Example 2 — Cloud PC Tiering#
Scenario:
User selects a mid-tier Cloud PC.
Flow:
- Tier defines vGPU slice (
Tier.Cycle). - Substrate cycles map to execution cycles.
- Rendering fidelity adjusts automatically.
- Endpoint reconstructs dimensional surfaces.
Result:
Consistent performance across tiers.
Example 3 — AMD Partnership Surface#
Scenario:
AMD adopts TFT substrate primitives under NDA.
Flow:
- Substrate primitives map to ROCm kernels.
- Rendering layer uses Vulkan/WebGPU.
- Execution layer uses SR‑IOV vGPU slices.
- Cloud PC stack becomes AMD-first.
Result:
Open GPU stack independent of NVIDIA.
Example 4 — RDP Graphics Pipeline Extension#
Scenario:
TFT primitives inserted into RDPEGFX.
Flow:
- Primitive stream encoded (
RDP.PrimitiveStream). - Transport via secure RDP channel.
- Endpoint decodes (
RDP.Decode). - GPU reconstructs dimensional intent.
Result:
High-fidelity remote rendering with minimal bandwidth.
Example 5 — UE6 Optional Integration#
Scenario:
UE6 scene graph mapped to TFT substrate.
Flow:
- UE6 mesh →
Dim.Surface. - UE6 material →
Dim.Material. - UE6 transform →
Dim.Transform. - Rendering layer reconstructs scene.
Result:
Game-engine-level fidelity in remote rendering.
